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Guide · IV

Magic

The court’s magic was buried with the dead on the Night of Ash. Spell scrolls drop only from the undead and the creatures of the wilds, never from a shop. Once learned, a spell grows through ten ranks in your spell book.

Spells

NameSchoolCircleManaCastEffect
✶SparkSorcery140.5 s5–8 fire damageThrows a small spark of fire at the target.
☼Night SightSorcery140.5 sNight sight, 3 minOpens your sight in the dark, for you alone; nobody else sees a light. The area and duration grow with rank.
❄Frost BoltSorcery260.75 s8–12 cold damage, 30% slower for 2 sA bolt of ice; slows the target by 30% for 2 seconds.
☄FireballSorcery391 s10–14 fire damageAn exploding ball of fire.
ϟLightningSorcery4111.25 s14–18 energy damageBrings lightning down on the target.
✚Minor HealHealing140.5 sHeals 8–12Heals your own wounds a little.
✙Greater HealHealing4111.25 sHeals 25–35Heals your wounds a great deal.
❦Thorn VinesNature260.75 s3–5 poison damage, holds for 2 sThorned vines hold the target in place for 2 seconds.
☠VenomNature391 sPoison 1.4–1.8, 10 sPoisons the target for 10 seconds.

Circles

A spell’s circle sets its mana cost, cast time and difficulty. Below the first number your school skill cannot cast it; from there the chance rises evenly until the second number, where it never fails.

CircleManaCastCastable fromNever fails at
140.5 s020
260.75 s034.3
391 s8.648.6
4111.25 s22.962.9
5 *141.5 s37.177.1
6 *201.75 s51.491.4
7 *402 s65.7105.7
8 *502.25 s80120

* No spells of this circle.

Spell power and focus

  • Spell power is raised by Focus (6.25% plus Focus ÷ 160) and by Intelligence (0.3% per point).
  • Interruption. A hit while casting breaks the spell 50% of the time at Focus 0, and 10% at Focus 100.
  • After a cast you recover for 0.5 s before the next.

Spell ranks

  • You prepare up to 6 spells at a time.
  • A spell’s rank cannot pass your school skill ÷ 10, rounded down.
  • The scroll you learned it from sets a ceiling too: a plain scroll teaches up to rank 3, a Silver scroll up to 6, and a Gold scroll up to 10.
  • A spell master asks 200 coins at rank 4 and 600 coins at rank 7.
RankPoints neededEffectManaCast
10×1×1×1
212×1.02×0.99×0.99
346×1.04×0.97×0.97
4108×1.06×0.96×0.96
5204×1.08×0.94×0.94
6338×1.1×0.93×0.93
7514×1.12×0.91×0.91
8736×1.14×0.9×0.9
91,008×1.16×0.88×0.88
101,332×1.18×0.87×0.87

Rank choices

At ranks 4 and 7 every spell asks you to choose one of two paths. The last line is the title the spell earns.

Spark

Rank 4
Twin spark/Ignite
Rank 7
Quick hand/Ember

Title Sparkcaller

Night Sight

Rank 4
Shared Sight/Long Night
Rank 7
Flying Lantern/Silent Step

Title Night Eye

Frost Bolt

Rank 4
Deep frost/Ice shard
Rank 7
Freeze/Brittle

Title Hoarfrost

Fireball

Rank 4
Burning ground/Quick flame
Rank 7
Bouncing fire/Blast

Title Flame Master

Lightning

Rank 4
Chain/Shock
Rank 7
Overload/Storm trail

Title Stormcaller

Minor Heal

Rank 4
Renewal/Quick prayer
Rank 7
Cleansing/Warding light

Title Healer

Greater Heal

Rank 4
Far heal/Strong heal
Rank 7
Holy light/Gratitude

Title Saint

Thorn Vines

Rank 4
Long root/Thorns
Rank 7
Vine field/Firm root

Title Gardener

Venom

Rank 4
Deep venom/Quick venom
Rank 7
Contagious/Weaken

Title Poisoner

Where scrolls drop

Creatures drop scrolls of their own theme. The chance starts at 1.5% and grows with the creature’s difficulty (×(1 + difficulty ÷ 50)). The highest circle a scroll can be is 1 + difficulty ÷ 15, rounded down, up to circle 7.

ThemeSpellsDropped by
FireSpark, FireballOpen world: Wild Orc, Lizard Warrior
ColdFrost BoltOpen world: Zombie, Ghoul, Vampire, Skeleton Mage
Mausoleum Crypt: Zombie, Ghoul, Skeleton Mage, Skeleton Archer, Vampire, Crypt Lord (chest 60%)
HolyMinor Heal, Greater HealOpen world: Mummy, Skeleton Knight
Mausoleum Crypt: Mummy, Skeleton Knight
PoisonVenomOpen world: Giant Spider, Giant Viper
Misty Cave: Giant Spider, Giant Viper, Brood Mother, Brood Mother (chest 70%)
NatureThorn VinesMisty Cave: Giant Rat, Lizard Warrior
ArcaneNight SightMisty Cave: Skeleton Mage
EnergyLightningMisty Cave: Skeleton Archer

Scrolls come plain, Silver and Gold. The better the scroll, the higher the rank it lets the spell reach.

Last updated 30 September 2026.