Strength
Start 30 Range 10–100
- +1 max health per point
- +0.3% melee damage per point
Main attribute of Mining, Farming, Smithing, Axe, Defence, Swordsmanship, Polearms, Mace, Tactics
Guide · I
There are no classes and no levels. Three attributes shape your body, and their total is capped, so every point you add is a point you will not have somewhere else.
Start 30 Range 10–100
Main attribute of Mining, Farming, Smithing, Axe, Defence, Swordsmanship, Polearms, Mace, Tactics
Start 25 Range 10–100
Main attribute of Woodcutting, Carpentry, Dagger, Bow, Fists, Skinning, Tailoring
Start 25 Range 10–100
Main attribute of Sorcery, Healing, Nature, Focus, Meditation, Alchemy
The three attributes together are capped at 225. Every character starts with 80. Attributes grow by use: each time a skill rises, there is a 35% chance its main attribute rises by 0.1.
40 + Strength + mastery bonuses
Intelligence
20 + Dexterity + mastery bonuses
Meditation speeds up mana regeneration, and does not work in metal armour.
Each kind of damage is reduced by your resistance to it, in percent, up to a cap of 70. Resistance comes from the armour you wear.
| Resistance | Damage taken |
|---|---|
| 0 | 100% |
| 25 | 75% |
| 50 | 50% |
| 70 | 30% |
Children of the Great Migration, descendants of those who fled the Night of Ash, a people who had to learn every trade to survive.
Keepers of the Root Fire in the Mosswood. They bury their dead among the roots, and they gave humans the first ember of the Mother Hearth.
Every race starts with the same attributes: Strength 30, Dexterity 25, Intelligence 25. Race traits never win a fight.
Every race can be male or female, with 8 skin tones, 16 hair styles, 6 hair colours, 4 faces, 8 eye colours, 8 tattoo choices, and sliders for height and build. Gender is appearance only.
Last updated 30 September 2026.