◈Mana Shield
For 5 s half the damage you take comes out of your mana.
35 s cooldown · 10 mana
Guide · III
Every weapon belongs to a skill, and every armour weight brings its own abilities.
Your chance to hit compares your weapon skill with the defender’s skill. Equal skills hit 75% of the time. The chance never goes below 10% or above 95%, and hit and defence bonuses from gear are each capped at 45%.
| Your skill | vs 0 | vs 50 | vs 100 |
|---|---|---|---|
| 0 | 75% | 33% | 21% |
| 25 | 95% | 54% | 35% |
| 50 | 95% | 75% | 48% |
| 75 | 95% | 95% | 62% |
| 100 | 95% | 95% | 75% |
A hit deals the weapon’s damage, scaled by your weapon skill and raised by Tactics and Strength:
| Value | Weapon skill: damage | Tactics bonus | Strength bonus |
|---|---|---|---|
| 0 | 50% | +6.25% | +0% |
| 25 | 63% | +21.88% | +8% |
| 50 | 75% | +37.5% | +15% |
| 75 | 88% | +53.13% | +23% |
| 100 | 100% | +68.75% | +30% |
Bonuses add together and are capped at 300%; damage increase from gear adds up to 100% more. With weapon skill, Tactics and Strength all at 100, a hit does ×1.99 the weapon’s damage.
Base numbers at T1; the next section shows how tiers raise them. Fists are what you fight with when your hands are empty.
| Name | Skill | Damage | Swing | Range | Hands | Strength |
|---|---|---|---|---|---|---|
| Hunting Bow | Bow | 15–19 | 1.6 s | 10 m | Two | 30 |
| Iron Dagger | Dagger | 10–11 | 1 s | 1.9 m | One | 10 |
| Iron Hatchet | Axe | 13–15 | 1.3 s | 1.9 m | One | 20 |
| Iron Mace | Mace | 13–16 | 1.35 s | 1.9 m | One | 40 |
| Iron Spear | Polearms | 13–15 | 1.15 s | 1.9 m | Two | 50 |
| Iron Sword | Swordsmanship | 14–15 | 1.4 s | 1.9 m | One | 30 |
| Fists | Fists | 3–6 | 1 s | — | One | 0 |
Each tier multiplies a weapon’s damage by another 8%. Each tier also asks for 12.5 more skill. You can use a weapon up to 20 points under that, but it loses 1.5% of its damage for every missing point.
| Tier | Power | Skill for full power | Lowest skill to use | Iron Sword damage |
|---|---|---|---|---|
| T1 | ×1 | 0 | 0 | 14–15 |
| T2 | ×1.08 | 12.5 | 0 | 15.1–16.2 |
| T3 | ×1.17 | 25 | 5 | 16.3–17.5 |
| T4 | ×1.26 | 37.5 | 17.5 | 17.6–18.9 |
| T5 | ×1.36 | 50 | 30 | 19–20.4 |
| T6 | ×1.47 | 62.5 | 42.5 | 20.6–22 |
| T7 | ×1.59 | 75 | 55 | 22.2–23.8 |
| T8 | ×1.71 | 87.5 | 67.5 | 24–25.7 |
Resistances below are for each piece’s lowest tier, and grow with tier and quality. Worn pieces add up, and each resistance is capped at 70.
| Name | Class | Slot | Tier | Phys | Fire | Cold | Pois | Enrg | Strength | Weight |
|---|---|---|---|---|---|---|---|---|---|---|
| Cloth Robe | Cloth | Chest | T1–T8 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| Traveller’s Cloak | Cloth | Cloak | T1–T8 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| Leather Cap | Leather | Head | T1–T8 | 2 | 4 | 3 | 3 | 3 | 21 | 3 |
| Leather Jerkin | Leather | Chest | T1–T8 | 2 | 4 | 3 | 3 | 3 | 25 | 6 |
| Leather Trousers | Leather | Legs | T1–T8 | 2 | 4 | 3 | 3 | 3 | 21 | 4 |
| Plate Helm | Plate | Head | T2–T8 | 5 | 3 | 2 | 3 | 2 | 81 | 5 |
| Black Helm | Plate | Head | T5 | 6 | 3 | 3 | 3 | 2 | 81 | 5 |
| Plate Chest | Plate | Chest | T2–T8 | 5 | 3 | 2 | 3 | 2 | 95 | 10 |
| Black Armour | Plate | Chest | T5 | 6 | 3 | 3 | 3 | 2 | 95 | 10 |
| Plate Legs | Plate | Legs | T2–T8 | 5 | 3 | 2 | 3 | 2 | 81 | 7 |
| Black Legs | Plate | Legs | T5 | 6 | 3 | 3 | 3 | 2 | 81 | 7 |
Meditation does not work in metal armour.
Armour brings abilities, chosen by the weight of each piece: the chest piece gives the R ability, the helmet D and the leggings F.
For 5 s half the damage you take comes out of your mana.
35 s cooldown · 10 mana
For 6 s your hits heal you for 20% of their damage.
35 s cooldown · 20 stamina
Damage taken is reduced by 40% for 4 s.
40 s cooldown · 20 stamina
Restores 20 mana; for 4 s hits cannot break your casting.
30 s cooldown
You turn invisible for 4 s and enemies lose you. Attacking breaks it.
30 s cooldown · 15 stamina
Stuns enemies within 6 m for 1 s.
30 s cooldown · 15 stamina
You teleport 8 m the way you face.
20 s cooldown · 12 mana
You run 40% faster for 4 s.
18 s cooldown · 15 stamina
You rush 6 m at your target or the way you face.
18 s cooldown · 15 stamina
Last updated 30 September 2026.