Guide · VI
Gathering, crafting and trade
Everything worn in Vessakor was cut, mined, skinned or picked by someone first. Gather outside the walls, refine and craft at the workbench, and sell at the Trade House.
Resources
Five families, eight tiers each. Each raw material refines into the one under it (→). Under each family: the skill that gathers it, then the skill that refines it.
| Tier | WoodWoodcutting · Carpentry | OreMining · Mining | StoneMining · Carpentry | HideSkinning · Tailoring | FibreFarming · Tailoring |
|---|---|---|---|---|---|
| T1 | Wood→ Plank | Iron Ore→ Iron Ingot | Stone→ Rough Block | Raw Hide→ Tanned Leather | Wild Grass Fibre→ Wild Grass Cloth |
| T2 | Poplar Wood→ Poplar Plank | Copper Ore→ Copper Ingot | Lime Stone→ Lime Block | Fox Hide→ Fox Leather | Nettle Fibre→ Nettle Cloth |
| T3 | Linden Wood→ Linden Plank | Bronze Ore→ Bronze Ingot | Sand Stone→ Sand Block | Wolf Hide→ Wolf Leather | Flax Fibre→ Flax Cloth |
| T4 | Oak Wood→ Oak Plank | Steel Ore→ Steel Ingot | Travertine Stone→ Travertine Block | Boar Hide→ Boar Leather | Hemp Fibre→ Hemp Cloth |
| T5 | Cedar Wood→ Cedar Plank | Silversteel Ore→ Silversteel Ingot | Granite Stone→ Granite Block | Bear Hide→ Bear Leather | Cotton Fibre→ Cotton Cloth |
| T6 | Yew Wood→ Yew Plank | Blacksteel Ore→ Blacksteel Ingot | Slate Stone→ Slate Block | Lynx Hide→ Lynx Leather | Silkweed Fibre→ Silkweed Cloth |
| T7 | Ebony Wood→ Ebony Plank | Starsteel Ore→ Starsteel Ingot | Basalt Stone→ Basalt Block | Black Wolf Hide→ Black Wolf Leather | Shadow Flax Fibre→ Shadow Flax Cloth |
| T8 | Black Juniper Wood→ Black Juniper Plank | Dragonsteel Ore→ Dragonsteel Ingot | Marble Stone→ Marble Block | Cave Bear Hide→ Cave Bear Leather | Moon Cotton Fibre→ Moon Cotton Cloth |
Gathering
- Tools. A tool gathers its own tier and one tier above. Enchanted nodes need a tool of their own tier.
- Skill. You can gather a tier with your skill up to 20 points under its requirement.
- Wear. Each success costs a tool 0.6 durability and each failure 1.5. A new tool has 60.
- Speed and yield. At skill 100 you gather 35% faster, with a 25% chance of an extra piece.
| Tier | Lowest skill | Tool | Tool, enchanted node |
|---|---|---|---|
| T1 | 0 | T1 | — |
| T2 | 0 | T1 | — |
| T3 | 5 | T2 | — |
| T4 | 17.5 | T3 | T4 |
| T5 | 30 | T4 | T5 |
| T6 | 42.5 | T5 | T6 |
| T7 | 55 | T6 | T7 |
| T8 | 67.5 | T7 | T8 |
Refining
| Family | Skill | T1 | T2–T8 |
|---|---|---|---|
| Wood | Carpentry | 3 × Wood | 2 × raw, same tier + 1 × refined, tier below |
| Ore | Mining | 3 × Iron Ore | 2 × raw, same tier + 1 × refined, tier below |
| Stone | Carpentry | 3 × Stone | 2 × raw, same tier + 1 × refined, tier below |
| Hide | Tailoring | 2 × Raw Hide | 2 × raw, same tier + 1 × refined, tier below |
| Fibre | Tailoring | 2 × Wild Grass Fibre | 2 × raw, same tier + 1 × refined, tier below |
From T2, refining difficulty is the tier’s skill requirement: 12.5 per tier.
Recipes
Each recipe is shown at its first tier. Higher tiers take the same amounts of that tier’s materials, and difficulty rises by 12.5 per tier. From T4 a recipe can be made enchanted.
Smithing
| Makes | Tier | Difficulty | Materials |
|---|---|---|---|
| Axe | T1–T8 | 0 | 3 × Iron Ingot, 2 × Plank |
| Pickaxe | T1–T8 | 0 | 4 × Iron Ingot, 1 × Plank |
| Sickle | T1–T8 | 0 | 2 × Iron Ingot, 1 × Plank |
| Skinning Knife | T1–T8 | 0 | 2 × Iron Ingot, 1 × Tanned Leather |
| Iron Dagger | T1–T8 | 5 | 3 × Iron Ingot, 1 × Tanned Leather |
| Iron Hatchet | T1–T8 | 10 | 4 × Iron Ingot, 2 × Plank |
| Iron Sword | T1–T8 | 20 | 6 × Iron Ingot, 1 × Plank, 1 × Tanned Leather |
| Iron Mace | T1–T8 | 20 | 7 × Iron Ingot, 1 × Plank |
| Plate Helm | T2–T8 | 35 | 8 × Copper Ingot, 1 × Fox Leather |
| Plate Legs | T2–T8 | 38 | 10 × Copper Ingot, 2 × Fox Leather |
| Plate Chest | T2–T8 | 40 | 14 × Copper Ingot, 2 × Fox Leather |
Carpentry
| Makes | Tier | Difficulty | Materials |
|---|---|---|---|
| Iron Spear | T1–T8 | 15 | 4 × Plank, 3 × Iron Ingot |
| Hunting Bow | T1–T8 | 20 | 6 × Plank, 1 × Tanned Leather |
Tailoring
| Makes | Tier | Difficulty | Materials |
|---|---|---|---|
| Leather Cap | T1–T8 | 5 | 2 × Tanned Leather |
| Leather Trousers | T1–T8 | 10 | 5 × Tanned Leather |
| Traveller’s Cloak | T1–T8 | 10 | 6 × Wild Grass Cloth, 1 × Tanned Leather |
| Leather Jerkin | T1–T8 | 15 | 8 × Tanned Leather |
| Cloth Robe | T1–T8 | 15 | 8 × Wild Grass Cloth, 1 × Tanned Leather |
Alchemy
| Makes | Tier | Difficulty | Materials |
|---|---|---|---|
| Bone Dust | T1 | 0 | 2 × Bone |
| Minor Health Potion ×2 | T1 | 10 | 2 × Healing Herb, 1 × Bone Dust |
Quality rolls
Every craft rolls a quality. Your margin is your skill minus the recipe’s difficulty, plus up to 40 from your specialisation in that piece. The chances at each margin:
| Margin | Common | Good | Fine | Excellent | Masterpiece |
|---|---|---|---|---|---|
| 0 | 73.8% | 20% | 5% | 1% | 0.2% |
| 25 | 58.1% | 27.5% | 10% | 3.5% | 1% |
| 50 | 42.3% | 35% | 15% | 6% | 1.7% |
| 75 | 26.6% | 42.5% | 20% | 8.5% | 2.5% |
| 100 | 10.8% | 50% | 25% | 11% | 3.2% |
Specialisations
Each crafting skill splits into specialisations, one per kind of piece. A specialisation runs from 0 to 100: at 100 it adds 40 to your quality margin for that piece and gives back 20% of the materials.
Smithing
- Toolmaking
- Dagger
- Axe
- Sword
- Mace
- Plate Helm
- Plate Armour
- Plate Legs
Carpentry
- Spear
- Bow
- Staff
Tailoring
- Leather Cap
- Leather Armour
- Leather Trousers
- Cloth Hood
- Robe
- Cloth Trousers
- Cloak
Alchemy
- Healing Potions
- Poisons
Trade and storage
- Market listing fee
- 1.5%
- Market sale fee
- 5%
- Longest market order
- 30 days
- Bag slots
- 48
- Bank slots
- 48
- Your corpse stays
- 10 min
Up to 6 extra tabs of 24 slots; tabs start at 2,000 coins.
Gear that creatures drop is not a fixed item. The Black Market picks a piece that crafters can make, from the creature’s tier range, and never a tool.
The smith sells
- Axe78 coins
- Pickaxe88 coins
- Sickle49 coins
- Skinning Knife54 coins
The inn sells
- Bread4 coins
- Stew10 coins
Last updated 30 September 2026.