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Guide · VI

Gathering, crafting and trade

Everything worn in Vessakor was cut, mined, skinned or picked by someone first. Gather outside the walls, refine and craft at the workbench, and sell at the Trade House.

Resources

Five families, eight tiers each. Each raw material refines into the one under it (→). Under each family: the skill that gathers it, then the skill that refines it.

TierWoodWoodcutting · CarpentryOreMining · MiningStoneMining · CarpentryHideSkinning · TailoringFibreFarming · Tailoring
T1Wood→ PlankIron Ore→ Iron IngotStone→ Rough BlockRaw Hide→ Tanned LeatherWild Grass Fibre→ Wild Grass Cloth
T2Poplar Wood→ Poplar PlankCopper Ore→ Copper IngotLime Stone→ Lime BlockFox Hide→ Fox LeatherNettle Fibre→ Nettle Cloth
T3Linden Wood→ Linden PlankBronze Ore→ Bronze IngotSand Stone→ Sand BlockWolf Hide→ Wolf LeatherFlax Fibre→ Flax Cloth
T4Oak Wood→ Oak PlankSteel Ore→ Steel IngotTravertine Stone→ Travertine BlockBoar Hide→ Boar LeatherHemp Fibre→ Hemp Cloth
T5Cedar Wood→ Cedar PlankSilversteel Ore→ Silversteel IngotGranite Stone→ Granite BlockBear Hide→ Bear LeatherCotton Fibre→ Cotton Cloth
T6Yew Wood→ Yew PlankBlacksteel Ore→ Blacksteel IngotSlate Stone→ Slate BlockLynx Hide→ Lynx LeatherSilkweed Fibre→ Silkweed Cloth
T7Ebony Wood→ Ebony PlankStarsteel Ore→ Starsteel IngotBasalt Stone→ Basalt BlockBlack Wolf Hide→ Black Wolf LeatherShadow Flax Fibre→ Shadow Flax Cloth
T8Black Juniper Wood→ Black Juniper PlankDragonsteel Ore→ Dragonsteel IngotMarble Stone→ Marble BlockCave Bear Hide→ Cave Bear LeatherMoon Cotton Fibre→ Moon Cotton Cloth

Gathering

  • Tools. A tool gathers its own tier and one tier above. Enchanted nodes need a tool of their own tier.
  • Skill. You can gather a tier with your skill up to 20 points under its requirement.
  • Wear. Each success costs a tool 0.6 durability and each failure 1.5. A new tool has 60.
  • Speed and yield. At skill 100 you gather 35% faster, with a 25% chance of an extra piece.
TierLowest skillToolTool, enchanted node
T10T1—
T20T1—
T35T2—
T417.5T3T4
T530T4T5
T642.5T5T6
T755T6T7
T867.5T7T8

Refining

FamilySkillT1T2–T8
WoodCarpentry3 × Wood2 × raw, same tier + 1 × refined, tier below
OreMining3 × Iron Ore2 × raw, same tier + 1 × refined, tier below
StoneCarpentry3 × Stone2 × raw, same tier + 1 × refined, tier below
HideTailoring2 × Raw Hide2 × raw, same tier + 1 × refined, tier below
FibreTailoring2 × Wild Grass Fibre2 × raw, same tier + 1 × refined, tier below

From T2, refining difficulty is the tier’s skill requirement: 12.5 per tier.

Recipes

Each recipe is shown at its first tier. Higher tiers take the same amounts of that tier’s materials, and difficulty rises by 12.5 per tier. From T4 a recipe can be made enchanted.

Smithing

MakesTierDifficultyMaterials
AxeT1–T803 × Iron Ingot, 2 × Plank
PickaxeT1–T804 × Iron Ingot, 1 × Plank
SickleT1–T802 × Iron Ingot, 1 × Plank
Skinning KnifeT1–T802 × Iron Ingot, 1 × Tanned Leather
Iron DaggerT1–T853 × Iron Ingot, 1 × Tanned Leather
Iron HatchetT1–T8104 × Iron Ingot, 2 × Plank
Iron SwordT1–T8206 × Iron Ingot, 1 × Plank, 1 × Tanned Leather
Iron MaceT1–T8207 × Iron Ingot, 1 × Plank
Plate HelmT2–T8358 × Copper Ingot, 1 × Fox Leather
Plate LegsT2–T83810 × Copper Ingot, 2 × Fox Leather
Plate ChestT2–T84014 × Copper Ingot, 2 × Fox Leather

Carpentry

MakesTierDifficultyMaterials
Iron SpearT1–T8154 × Plank, 3 × Iron Ingot
Hunting BowT1–T8206 × Plank, 1 × Tanned Leather

Tailoring

MakesTierDifficultyMaterials
Leather CapT1–T852 × Tanned Leather
Leather TrousersT1–T8105 × Tanned Leather
Traveller’s CloakT1–T8106 × Wild Grass Cloth, 1 × Tanned Leather
Leather JerkinT1–T8158 × Tanned Leather
Cloth RobeT1–T8158 × Wild Grass Cloth, 1 × Tanned Leather

Alchemy

MakesTierDifficultyMaterials
Bone DustT102 × Bone
Minor Health Potion ×2T1102 × Healing Herb, 1 × Bone Dust

Quality rolls

Every craft rolls a quality. Your margin is your skill minus the recipe’s difficulty, plus up to 40 from your specialisation in that piece. The chances at each margin:

MarginCommonGoodFineExcellentMasterpiece
073.8%20%5%1%0.2%
2558.1%27.5%10%3.5%1%
5042.3%35%15%6%1.7%
7526.6%42.5%20%8.5%2.5%
10010.8%50%25%11%3.2%

Specialisations

Each crafting skill splits into specialisations, one per kind of piece. A specialisation runs from 0 to 100: at 100 it adds 40 to your quality margin for that piece and gives back 20% of the materials.

Smithing

  • Toolmaking
  • Dagger
  • Axe
  • Sword
  • Mace
  • Plate Helm
  • Plate Armour
  • Plate Legs

Carpentry

  • Spear
  • Bow
  • Staff

Tailoring

  • Leather Cap
  • Leather Armour
  • Leather Trousers
  • Cloth Hood
  • Robe
  • Cloth Trousers
  • Cloak

Alchemy

  • Healing Potions
  • Poisons

Trade and storage

Market listing fee
1.5%
Market sale fee
5%
Longest market order
30 days
Bag slots
48
Bank slots
48

Up to 6 extra tabs of 24 slots; tabs start at 2,000 coins.

Your corpse stays
10 min

Gear that creatures drop is not a fixed item. The Black Market picks a piece that crafters can make, from the creature’s tier range, and never a tool.

The smith sells

  • Axe78 coins
  • Pickaxe88 coins
  • Sickle49 coins
  • Skinning Knife54 coins

The inn sells

  • Bread4 coins
  • Stew10 coins

Last updated 30 September 2026.