In a world built by its players, trust is the resource that matters most. Players need to know that the gear they fought for cannot simply be bought by someone else, and that the rules will not change under them after launch.
So we are deciding our model now, long before launch, and putting it on the front page of this site where everyone can hold us to it.
The Hearth Charter
Asharven is buy-to-play. You buy the game once. Nothing that makes a character stronger will ever be sold: not gear, not skill speed, not spells. There will be no loot boxes and no paid randomness of any kind. There will be no tokens, no NFTs and no blockchain.
A game cannot keep growing without income, and we would rather say so plainly. As Asharven grows, we will release paid expansions that add new lands, dungeons and story. Expansions follow the same rule as everything else: they do not sell power. Gear, skills and spells are still earned in the world.
The rules of the world support this. Spell scrolls drop only from the undead and the creatures of the wilds, so magic cannot be bought. Power is what you wear, and what you wear comes from gathering, crafting, trading and taking it from the dark.
The fire fades. The ember remains.
We will share the price and anything else about the business side when the Steam page opens. Whatever it is, it will fit inside these lines.
The Asharven team
